Skills

Branding

Logo Design

Creative Direction

Project Management

Product Launch

Packaging

Web Design

Art

Illustration

Layout

Copywriting

Accessible Design

Slide decks

Photography

Overview

Context

Lunar Base is a 2–6 player strategy card game where players compete to build the most formidable moon base. Starting from your base station, players expand by connecting module cards with matching orb halves. Win the space race by achieving one of four victory conditions: growing your colony, advancing scientific research, amassing lunar credits, or gaining influence. With high replayability, easy setup, adjustable difficulty, and quick playtime, Lunar Base packs satisfying depth into a compact, portable game box—creating an easy to learn yet challenging to master experience.

Problem

At Plepic Games we were a new team launching our first-ever board game into a highly competitive market. With no prior experience in game publishing, we had to navigate everything from crowdfunding and community building to branding, marketing strategy, print production, distribution, and getting into retail—learning the entire industry as we went.

Solution

Delivered an end-to-end solution across all visual aspects of the game—designing the brand identity, game assets, web presence, and marketing materials. Ran a successful Kickstarter campaign in 2020 to secure funding, and oversaw the full print production process. Delivered the finished game to over 2,000 backers worldwide and seeing continued success through retail sales.

Challenges

The Plepic Games team was new to the board game world, and the scale of work was unlike anything we had tackled before. Our core challenges included:

multiline_chart

Industry Learning Curve

With no previous experience in board games, we had to learn on the job—building the plane while flying it.

multiline_chart

Industry Learning Curve

With no previous experience in board games, we had to learn on the job—building the plane while flying it.

multiline_chart

Industry Learning Curve

With no previous experience in board games, we had to learn on the job—building the plane while flying it.

payments

Secure Funding

Secure external funding to bring the game to life—researching options and finding the right fit for our industry, audience, budget, and production goals.

payments

Secure Funding

Secure external funding to bring the game to life—researching options and finding the right fit for our industry, audience, budget, and production goals.

payments

Secure Funding

Secure external funding to bring the game to life—researching options and finding the right fit for our industry, audience, budget, and production goals.

group_search

Create Demand

As an unknown company, we had to identify and build an audience from scratch—creating a pipeline of interest that we could later convert.

group_search

Create Demand

As an unknown company, we had to identify and build an audience from scratch—creating a pipeline of interest that we could later convert.

group_search

Create Demand

As an unknown company, we had to identify and build an audience from scratch—creating a pipeline of interest that we could later convert.

conveyor_belt

Game Production

Learn print production processes specific to board games—3D packaging, component specs, dielines, manufacturing requirements, and hand-offs.

conveyor_belt

Game Production

Learn print production processes specific to board games—3D packaging, component specs, dielines, manufacturing requirements, and hand-offs.

conveyor_belt

Game Production

Learn print production processes specific to board games—3D packaging, component specs, dielines, manufacturing requirements, and hand-offs.

loyalty

Competitive market

Make the game recognizable and memorable—whether held in hand, on a shelf, or through its table presence and digital footprint.

loyalty

Competitive market

Make the game recognizable and memorable—whether held in hand, on a shelf, or through its table presence and digital footprint.

loyalty

Competitive market

Make the game recognizable and memorable—whether held in hand, on a shelf, or through its table presence and digital footprint.

Goals

To bring Lunar Base from concept to launch, we set design, production, and community-building goals that would guide us through every phase of the project:

moon_stars

Build the Brand

Define the brand personality, tone of voice, copywriting style, logo, and visual identity—including iconography, color palette, typography, and illustrations.

moon_stars

Build the Brand

Define the brand personality, tone of voice, copywriting style, logo, and visual identity—including iconography, color palette, typography, and illustrations.

moon_stars

Build the Brand

Define the brand personality, tone of voice, copywriting style, logo, and visual identity—including iconography, color palette, typography, and illustrations.

groups

Grow the Community

Craft a compelling story and drive engagement with a strong marketing plan—leveraging social media, influencer outreach, digital ads, and behind-the-scenes content.

groups

Grow the Community

Craft a compelling story and drive engagement with a strong marketing plan—leveraging social media, influencer outreach, digital ads, and behind-the-scenes content.

groups

Grow the Community

Craft a compelling story and drive engagement with a strong marketing plan—leveraging social media, influencer outreach, digital ads, and behind-the-scenes content.

crowdsource

Run Kickstarter Campaign

Chose Kickstarter as the platform to crowdfund our project. Craft an engaging narrative, visual content, and marketing material that would convert interest into backers.

crowdsource

Run Kickstarter Campaign

Chose Kickstarter as the platform to crowdfund our project. Craft an engaging narrative, visual content, and marketing material that would convert interest into backers.

crowdsource

Run Kickstarter Campaign

Chose Kickstarter as the platform to crowdfund our project. Craft an engaging narrative, visual content, and marketing material that would convert interest into backers.

store

Launch in Retail

Explore post-campaign growth through board game cafés, events, game stores, and partnerships with distributors and publishers.

store

Launch in Retail

Explore post-campaign growth through board game cafés, events, game stores, and partnerships with distributors and publishers.

store

Launch in Retail

Explore post-campaign growth through board game cafés, events, game stores, and partnerships with distributors and publishers.

My Role

Lead Designer & Artist

I joined Lunar Base as a graphic designer and artist to create all the visual assets for the game. I led design from concept to production across the full range of physical and digital materials. As a passion project, Lunar Base gave me the opportunity to expand my role beyond design—into marketing strategy, community building, crowdfunding, and hands-on game testing and QA.

What began in late 2018 as a side project has evolved into a space-mission-worthy journey. Over the core three years of development, I dedicated 550+ hours to bringing the game to life—and continue to support it today as it reaches new players in retail.

Branding & Visual Identity

Branding & Visual Identity

Branding & Visual Identity

🌙

Designed the full visual identity – logo, color palette, typography, visual style and art style

🃏

Created all game components – cards, rulebook, counters, box

👁️

Built an iconography system for shorthand communication on game components

✍️

Developed the brand voice across all written materials

Marketing Strategy

Marketing Strategy

Marketing Strategy

📆

Set up a project management system for managing design feedback loops

👍

Collaborated on crafting a social media plan and posting schedule

📰

Wrote and designed press kits, sell sheets, and presentations for events and retailers

🌐

Designed the marketing website for pre-Kickstarter launch visibility

Print Production

Print Production

Print Production

🖨️

Delivered press-ready files for mass production

📦

Packaging design for the game box—dimensions, closure, and interior/exterior artwork using dielines.

🚧

Reviewed print samples and worked with our manufacturer to troubleshoot issues

🎁

Selected materials, finishes, bindings for all print assets

Media & Copywriting

Media & Copywriting

Media & Copywriting

📸

Shot and edited product photos for promotional materials

🎥

Contributed to script writing for promo videos

💸

Owned Kickstarter design and content — visuals, page layout, copy, and updates

🖼️

Designed visual assets for all social media platforms

Research

As a designer, working in an unfamiliar industry or with new subject matter isn't a blocker—it's part of the project brief. I immersed myself in the board game space through research and hands-on play to understand our audience, our product, and how to bring it to market.

🌛

Understanding Lunar Base

  • Thoroughly familiarising myself with Lunar Base through multiple playthroughs at different player counts

  • Actively taking part in the game development and testing process. 

  • Taking notes and giving feedback to the team when I noticed unclear mechanics or rules, edge cases, or opportunities for improvements.

🖼️

Game Design Landscape

  • Playtesting games with similar mechanics, themes, or formats.

  • Studying layout patterns, iconography and readability in other card games.

  • Exploring how other games handle compact packaging and portability.

  • Researched material choices and print finishes used in other games.

💰

Crowdfunding Campaigns

  • Analyzing successful Kickstarter campaigns in the tabletop games category

  • Understanding common pitfalls behind failed Kickstarter campaigns

👍

Best Practices

  • Reading articles / blogs and watching videos by industry leaders such as Stonemaier Games.

What started as hobby idea between friends grew into a fully realized project over the next three years. That journey culminated in one giant leap for our game—launching Lunar Base on Kickstarter.

We didn’t have all the answers at the start, but we were able to learn, adapt, and steadily move from concept to prototype.

2017

2017

November

Game Idea

Gathering of friends in Estonia led to setting the goal of creating a portable card game together.

December

First DIY Prototype

Created the first hand drawn sketch of the game. It wasn't very fun at this point and lacked interesting mechanics.

2018

2018

Jan - June

Early Game Development

Exploring game mechanics, themes, and iterating with DIY digital prototypes done in google draw.

July - Oct

Early Playtesting

Unleashed homemade prototype on any and all willing friends, family and co-workers.

Nov

Design Pitch

I joined the team and created the first rough design proposal exploring the visual direction and style for the game.

2019

2019

Jan - June

Iterations

Continued developing the game in parallel to iterating on the designs.

July

First Design Prototype

First fully designed deck of cards and credit counters went to print to kick off the next round of game testing. Game rules were still just an A4 sheet and we had no game box yet.

August

Video Production

Assembled a video / sound / 3D effects team to create a series of videos in preparation for the crowdfunding campaign.

Winter

Internal Testing

During the holidays our team put the game through its paces. Steamlining the deck from 120 down to 80 cards, and testing its portability and ease of use.

External Testing

Countless rounds of external testing at our respective work offices, friend circles, and board game cafes. To understand how people learned the game, what worked, what people struggled with, and what we needed to improve to create a better user experience.

2020

2020

Jan-July

Final Stretch

Preparation for the Kickstarter campaign: website, social media, Kickstarter page, reaching out to influencers.

Print Sample

Small prototype print run of the full game. Cards, credit counters, and rulebook were in a designed MVP state. The box was a temporary solution due to the limitations of local small-run print options.

August

August 4th 2020 our target date for launching a 30-day crowdfunding campaign on Kickstarter.

Kickstarter Teaser Video - note the game components were still in a prototype stage at this point. Art and design assets were finalized after the Kickstarter campaign.

Iterations

A behind-the-scenes look at where design met manufacturing reality—exploring alternative directions, pivots, and the prototyping process that shaped the final product. I worked closely with our print manufacturer, LongPack Games, through multiple rounds of samples to select materials, print finishes, and game box construction—while troubleshooting a range of production challenges along the way.

Project Management

I set up Asana as our internal project management tool to streamline feedback cycles and version control. For the game cards alone, we tracked over 90 tasks with 5–8 design iterations each.

Card Design Development

First DIY card deck - created in Google Draw by the team during early development, before I joined the project.

First designed card deck - I established a visual system—building templates, layout rules, icon placement, and hierarchy for each card type.

Placeholder Art - I used placeholder artwork to quickly output a full playable deck—enabling the team to run external playtesting while I continued developing the art and design in parallel.

Card Design Timelapse - visual walkthrough of the entire design development cycle for each card type, showing how their design direction, templates, artwork, and elements evolved from initial drafts to final designs.

Packaging Troubleshooting - one of the print samples arrived with severely curved cards. After investigating with our manufacturer, we traced the issue to overly tight plastic wrap. LongPack Games adjusted the packaging process to resolve it for the final production run.

Color Troubleshooting - another print sample revealed color discrepancies in the blue card backs. I flagged the issue, and LongPack Games implemented additional quality checks to ensure color consistency in the final print run.

Credit Counter Development

Version 1 - initial DIY credit counters created in Google Draw by the team for early prototyping and playtesting.

Version 2 - first designed version I created, using DIY printing and assembly to improve the external playtesting experience.

Version 3 - printed with proper cardboard backing, but the glossy finish cheapened the look and made rotation difficult. The layout also didn’t fit well with the binding.

Final Version - I overhauled the design with a larger cutout for better number visibility and switched to a smooth matte finish for improved rotation and feel in hand.

Rulebook Development

Research - referenced rulebooks from other games to inform our own rulebook’s size, format, and binding.

Scale vs. Cards - chose to base the rulebook dimensions on 2 side-by-side game cards for consistency and portability.

Binding Quality Control - (bottom) early print sample with poor saddle stitching vs. (top) final version with improved binding quality.

Before vs. After -(top) initial print sample prone to tearing vs. (bottom) final version with heavier paper stock and improved coating finish.

Game Box Development

Planning - Measured all game components (cards, rulebook, counters) to define box dimensions, aiming to keep the game as compact as possible.

Insert Troubleshooting - The first insert was made of plastic and stacked all the cards on one side and counters on the other, taking up too much of our limited space.

Structural Challenge - The insert was too bulky and tall, which meant the rulebook couldn't fit. I had to rethink the insert structure to avoid increasing the box size.

Space-Efficient Solution - The redesigned insert, made of black card, fit the split card deck and stacked counters while taking up less overall space.

Finalized Insert - The new insert was made intentionally shorter than the box height to provide level support for the rulebook resting on top of the components.

Foil Print Samples - Reviewed several samples to pick the best foil finish for the box. We selected the middle one for its eye-catching holographic effect.

Troubleshooting Magnetic Lid - worked with our manufacturer to fix a box closure issue I encountered on one of the print samples. The left box shows the intended satisfying snap of the magnetic lid vs. the right shows the lid hanging propped open.

It's all coming together…

Final Print Sample - LongPack Games (our manufacturing partner) delivered the last polished print sample for us to check before commencing mass production.

Design Decisions

Designing Lunar Base was never a solo mission—my design decisions were informed by real-world constraints, feedback, and iteration. From defining the brand identity to designing gameplay visuals within tight production specs, nothing was created in a vacuum. Every choice was pressure-tested through team reviews, external playtesting, and input from our community on social media and Kickstarter—ensuring we were building the right thing, not just making it look good.

Developing the Brand

One of my first tasks after joining the Plepic Games team was to create the branding and visual identity for Lunar Base. This section showcases the development of the logo, color palette, typography, tone of voice, and overall visual style that shaped the game's personality.

Thematic Logo - The movement in the logo reminiscent of a rocket trail visually hints at the moon colonization theme. Leading the eye from the base of the "n" to the circular moon poised on the crescent outline of the earth.

Visual Style

The signature look of Lunar Base comes through its cosmic gradients reminiscent of space nebulas, with white contrasting strongly on it and fitting the moon theme well when used on larger backgrounds with moon crater textures.

Typography

The type treatment throughout the game and related assets is a mix of visually stylized futuristic font(with slightly abstracted letters) used more sparingly for titles, paired with a simple sans serif for the majority of text for easy readability.

Artwork

Game Art - The art style carries through the space gradient look through abstract visuals, giving it a painting-like feel. The art and iconography also comprises of line art graphics to stand out vs the abstract backgrounds. The line art style lends itself well to conveying the humorous theme of the game, while the abstract art visuals maintain the beautiful mysterious feel of space.

Icon System

Iconography - With limited space on each card, every design element had to be intentional—communicating as much as possible with as little as possible. I designed a comprehensive icon system to reduce text while keeping cards self-explanatory (minimizing rulebook lookups). The icons cover everything from card types and conditions to actions and targeting.

Visual Card Anatomy

This section breaks down the visual anatomy of Lunar Base cards and the design decisions made to balance gameplay mechanics with project constraints.

  • Used visual patterns and iconography to help players quickly identify and differentiate card types

  • Communicated complex information within a very small format (50mm × 100mm) using concise, minimal design language

  • Prioritized legibility by scaling text and icons for the small card size and typical player viewing angles and distances

  • Designed for low-light environments (bars, cafés, evening play) with high contrast and strong readability

  • Established clear visual hierarchy and spacing to guide the eye and avoid visual clutter

Influence Cards stand out with their full-color orange/teal backgrounds and unique layout—intentionally distinct from all other card types due to their unique gameplay function.

Station Cards feature a dark blue top background, signaling they’re 'main action' cards. As the core of a player’s base, they require connected orb halves to attach new modules.

Agent Cards have one-time effects and are discarded once played. Their all-white design makes them easy to spot.

Module Cards (Main Action) mirror the dark blue top background used on Station cards, signaling they’re also 'main action' cards. Modules expand your base by connecting to compatible orb halves.

Module Cards (Other) without main actions have a white top half—a visual nod to Agent cards, reflecting their effect properties. This design helps distinguish them from 'main action' modules

Community Interaction

  • Involved our community in designing game cards and voting on box art to build engagement and excitement during the Kickstarter campaign.

  • Built community engagement into our crowdfunding goals. For example at reaching 30 000 and 40 000 EUROS (see below)

Community Designs - "we design, you vote" and " you vote, we design" collaborative design goals. This resulted in the two cards (on the right) that were added into the base game.

Cover Art Vote - engaged our community through social media channels, one successful campaign we ran was getting our people to vote on the new box art for the game.

Final Outcome

After months of iteration, fine-tuning, and rounds of sample prints, everything finally came together. But getting there wasn’t without its hurdles—we faced a wave of production and fulfillment challenges in the final stretch:

The Best-Laid Plans

😷

The Covid-19 pandemic was affecting our team, our business partners, our world.

🐉

Additional sample testing to resolve quality control issues caused delays, compounded by our print schedule coinciding with Chinese New Year.

🚢

The Suez Canal blockage happened just as we were preparing to ship the game to our distribution center.

🗨️

Gave our backers tough but necessary updates—explaining the delays, staying transparent, maintaining consistent communication, and sharing revised timelines.

📦

Worked with our fulfillment provider to find the right packaging materials to safely ship the game to backers, while remaining within budget.

💪

Conducted drop tests and packaging QA to ensure the game and all components would withstand long-distance transit.

Mass Print Production

Printing & Fulfillment - (1) dieline of game box (2 & 3) printing in progress at LongPack Games (4) pallets of Lunar Base prepared for freight from China to our distribution warehouse.

Final Product

Product Photography (front / back / inside) - I shot product photos for promoting the game on our online shop, social media, distributors and retailers.

Inside the Box - Lunar Base includes 90 cards across four types (Stations, Modules, Agents, and Influences) and 6 credit counters, all housed in a compact, travel-friendly box.

Social Media Platforms

Grew an online following for Lunar Base across Instagram, Facebook, X/Twitter and YouTube. Leveraged social media for communicating with followers, running polls, competitions, and giveaways.

Marketing Site

Lunar Base marketing site in the form on a landing page. Giving an overview of the game, directing people to the Kickstarter campaign and web shop.

Official Webshop

Lunar Base is available through our official webshop, where players can purchase the game post-Kickstarter.

Results

Lunar Base was a crash course in adapting to a new industry, designing across multiple disciplines, and building a product and brand from scratch. We successfully launched Lunar Base on Kickstarter, reaching our funding goal within two hours and delivering the game to over 2000 backers. And by 2024 reached an international retail presence.

Overview

🎉

Accomplished our goal to design, launch, and produce the game 100% independently as first-time game creators

🚀

Successfully funded on Kickstarter within 2 hours and surpassed our goal by 4606%

📦

Delivered to 2,000+ backers across the world

🤝

Grew a dedicated community through outreach, social media, and events

Rated 7.1/10 on BoardGameGeek, backed by positive reviews from players and influencers

🛒

Launched in retail through boardgame cafe sales, online retailers, and distributors

Kickstarter Crowdfunding

460 657 DKK

460 657

460 657

total project funding

(DKK) total project funding

(DKK) total project funding

2078

2078

2078

number of backers

number of backers

number of backers

4606%

4606%

4606%

of 10,000 DKK goal

of 10,000 DKK goal

of 10,000 DKK goal

2hrs

2hrs

2hrs

goal reached

goal reached

goal reached

Backer Survey - Results of the feedback survey of our Kickstarter Backers sent out upon completing the fulfillment (delivery) phase of the project.

Kickstarter Conversion

Kickstarter Conversion

3236

3236

3236

Project followers

653

653

653

Converted followers

20%

20%

20%

Conversion rate

Project followers are people who opted-in to be reminded about the Kickstarter campaign before it ends. Converted followers are the number of those people who backed the project. The Conversion rate is the percentage of followers who became backers.

DKK 75

DKK 75

Print-Your-Own

Print your own edition of Lunar Base.

INCLUDES

  • PnP files of Lunar Base

41 backers raising:

3,075 DKK

DKK 159

DKK 159

Lunar Base

The base game and all unlocked stretch goals.

INCLUDES

  • 1 x Lunar Base

1835 backers raising:

381,136 DKK

DKK 299

DKK 299

Lunar Base 2-pack

Split the shipping costs and pledge with a friend!

INCLUDES

  • 2 x Lunar Base

113 backers raising:

41,159 DKK

DKK 799

DKK 799

Collector's Bundle

For true Lunarfleet Captains!

INCLUDES

  • 1 x Signed edition

  • 1 x Lunar Base

  • your name in the rulebook

38 backers raising:

32,986 DKK

Tabletopia

We used Tabletopia—a browser-based platform for digital board games—for playtesting and a “try-before-you-buy” option during our Kickstarter campaign. Lunar Base reached 1200 hours of online playtime!

Press Pack

Press Package - Created a press pack of materials for Quartermaster Distribution and retailers.

Going into Retail

Retail Distribution - Partnered with Quartermaster Distribution in 2024 to reach retailers world wide, selling hundreds of copies during the winter 2024 holiday season. Designed a sales sheet (aboe) for pitching the game to retailers.

Press & Reviews

From launch to retail, Lunar Base has received praise from players, reviewers, and content creators in the board game community. The game was featured at events like AireCon UK, highlighted in video roundups and review blogs, and earned a 7.1/10 rating on BoardGameGeek based on 420+ player reviews.

7.1 / 10 Rating on BGG

Board Game Geek - Lunar Base is listed on BoardGameGeek—the largest online board game community and database. Lunar Base holds a 7.1/10 rating based on 420 player reviews.

Attending AireCon UK

Reviews

Lunar Base was Rodney Smith’s pick for “Top 10 board game picks at AireCon”

“This thing really blew my mind…it’s all in this tiny little box. And the artwork is great! I was just really impressed.”

Rodney Smith

Watch It Played

Lunar Base was Rodney Smith’s pick for “Top 10 board game picks at AireCon”

“This thing really blew my mind…it’s all in this tiny little box. And the artwork is great! I was just really impressed.”

Rodney Smith

Watch It Played

Lunar Base was Rodney Smith’s pick for “Top 10 board game picks at AireCon”

“This thing really blew my mind…it’s all in this tiny little box. And the artwork is great! I was just really impressed.”

Rodney Smith

Watch It Played

"It’s very portable but there’s so much bang for your buck here. It’s so well produced for such a small game.”

“This game is so nice to look at… one of my favourite graphic designed games. I love it when a game communicates so much through so little.”

Hairy Game Lords

"It’s very portable but there’s so much bang for your buck here. It’s so well produced for such a small game.”

“This game is so nice to look at… one of my favourite graphic designed games. I love it when a game communicates so much through so little.”

Hairy Game Lords

"It’s very portable but there’s so much bang for your buck here. It’s so well produced for such a small game.”

“This game is so nice to look at… one of my favourite graphic designed games. I love it when a game communicates so much through so little.”

Hairy Game Lords

“I love the bacon printer!”

“The look of the cards from a artwork and graphic design point of view – it’s very clear, very functional while also looking pretty. Which is a fine balance to get in games.”

Paul Grogan

Gaming Rules!

“I love the bacon printer!”

“The look of the cards from a artwork and graphic design point of view – it’s very clear, very functional while also looking pretty. Which is a fine balance to get in games.”

Paul Grogan

Gaming Rules!

“I love the bacon printer!”

“The look of the cards from a artwork and graphic design point of view – it’s very clear, very functional while also looking pretty. Which is a fine balance to get in games.”

Paul Grogan

Gaming Rules!

“Lunar Base is a really lovely little game. It gives you enough to do and think about, without being too taxing and it plays so quickly that it certainly doesn’t outstay its welcome.”

Tabletop Games

“Lunar Base is a really lovely little game. It gives you enough to do and think about, without being too taxing and it plays so quickly that it certainly doesn’t outstay its welcome.”

Tabletop Games

“Lunar Base is a really lovely little game. It gives you enough to do and think about, without being too taxing and it plays so quickly that it certainly doesn’t outstay its welcome.”

Tabletop Games

“Visually, the game is tremendously attractive. Starting with the predominantly blue cover, featuring a simple astronaut stepping on a celestial object, and moving on to the cards with a clean and eye-catching design. It's always nice to take a photo of the space station once the game is over. ”

Misut Meeple

“Visually, the game is tremendously attractive. Starting with the predominantly blue cover, featuring a simple astronaut stepping on a celestial object, and moving on to the cards with a clean and eye-catching design. It's always nice to take a photo of the space station once the game is over. ”

Misut Meeple

“Visually, the game is tremendously attractive. Starting with the predominantly blue cover, featuring a simple astronaut stepping on a celestial object, and moving on to the cards with a clean and eye-catching design. It's always nice to take a photo of the space station once the game is over. ”

Misut Meeple